I greatly value playing video games because I can’t always participate in other activities. But I can always join in with everyone when I’m playing video games.
Seth, who is 13 and has a chronic degenerative disease that requires him to use a wheelchair, enjoys gaming because it allows him to “experience things like other people.”
He participates in the world’s largest entertainment sector along with the 44 million gamers in the UK and the three billion gamers worldwide.
The statement “Games are accessible to everyone” means more to Seth than that.
Many parents are concerned that their child plays video games for too long.
Computer games and mental health have been linked in certain research; nevertheless, organizations and professionals who work with young people today claim that, when done in moderation, gaming can be beneficial.
The South Wales children’s hospice where Seth receives treatment for his illness He can escape to a virtual reality world in the gaming area even though he has Duchenne Muscular Dystrophy.
When playing Minecraft, I can move everywhere and it’s extremely exciting because I can’t always go around with everyone if I’m in a wheelchair, said Seth.
“I can contribute more, and others treat me as though I can contribute more.
“It’s a way to escape reality and let your imagination soar. I enjoy gaming since it enables me to have similar experiences to other individuals.
Seth began playing video games during the first Covid shutdown in 2020 and enjoyed “creating stuff and blowing up my brother’s houses” in Minecraft. He later became the first wheelchair user elected to the Welsh Youth Parliament.
With the help of a palliative care play specialist for children with terminal illnesses, the hospice where he receives treatment promotes his passion for gaming.
According to Heather Roberts of the Ty Hafan hospice in the Vale of Glamorgan, close to Barry, “I think gaming gives a level playing field, particularly for individuals who have hurdles to access traditional ways of recreation.”
“All of their physical requirements are met when they are in the gaming environment, making it far more inclusive and accessible.”
Martha claimed that before discovering her love for Minecraft while visiting a community center close to her house, she was a quiet, low-self-esteemed youngster who was tormented at school.
When Valleys Kids persuaded her to assist Welsh historical monuments organization Cadw in creating a virtual reality model of the Welsh valleys, her self-confidence began to bloom and her mental health improved.
The 15-year-old claimed that “gaming increased my confidence, 100%.”
When the individuals we were working with would depart, Martha recalls with a wide smile, “we’d go on the Minecraft world and dig underground and make miniature cottages under the ground.”
“I had people to chat to, and that was really fun; we bonded over that, so that gave me more confidence.”
At Valleys Kids, Martha supports young people who might not have access to video game consoles or other electronic devices at home and who live in some of Wales’ most impoverished communities.
Since educational gaming provided a “wonderful method to enhance motor, math, English, and history abilities without it being dull,” she believes she learned more from it than from regular homework.
“It’s boring to finish a sheet of arithmetic homework. However, it would be far more enjoyable and memorable if you had to solve mathematical puzzles to find your way out of a maze.
However, experts caution that players should strike a “balance” between screen time and video game activity.
Take a step back if you start to feel grouchy, worn out, irritated, or frustrated, Ms. Jones-Arthur advised.
To avoid spending all of your time playing video games, make sure you’re eating healthfully, getting enough sleep, and engaging in some type of physical activity, preferably outside.
In addition, Mind advised players not to divulge personal information to strangers, “even if they appear incredibly pleasant.” Parent Zone, a group that provides families with digital counseling, said there were risks that both parents and children should be aware of.
Giles Milton stated that knowing the games your child plays and why they do so will help you determine whether or not they are appropriate and secure.
“You could do your study online, but frequently just asking them to show you—or playing with them—is the best method.”
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